A cosmic adventure starts here

CHESS LEFT
ITS ORBIT.

Forget the static board. Imagine spacecraft, fantastic planets, strategy and battles in a universe where every match can become a story. Welcome to CHESS IN SPACE 2D+.

♟ 2 SPACESHuman × Human and Human × Machine
★ ACHIEVEMENTSSILVER stars, GOLD stars and the COSMIC GLOBE, the symbol of the UNIVERSE
👑 TOTAL WAREach squadron with 16 ships
∞ IMAGINATIONStrategy beyond the board
01 · Real gameplay

WATCH THE GAME IN ACTION

These are real CHESS IN SPACE 2D+ recordings, with the game’s original sound.

🔊 Video 1 · a tour of the game: menu, piece selection, battle, Total War and 2 playersREAL GAMEPLAY
🔊 Video 2 · Total War: lots of ships fighting at once, 16 vs. 16REAL GAMEPLAY
02 · The game in action

SEE CHESS IN SPACE 2D+

Real screenshots of the interface so you can recognize the battle screens, piece selection, shields and Total War.

03 · Your cosmic journey

UNIVERSAL CHECKMATE!!!

Every achievement in CHESS IN SPACE 2D+ brings you closer to the COSMIC GLOBE, the symbol of the Universe.

★

Silver star

Earn a silver star with 3 valid Championship wins.

★

Gold star

Turn silver into gold: collect 3 silver stars, equal to 9 wins.

COSMIC GLOBE

The universe opens even further: collect 3 gold stars, equal to 27 wins.

3 wins → ★ Silver   /   3 silvers → ★ Gold   /   3 golds → COSMIC GLOBE

Achievements build up in stages. The COSMIC GLOBES you earn are preserved. Against the Machine, each level (Easy, Normal and Max) has its own scoreboard, with separate wins, stars and COSMIC GLOBES. Just for Fun matches do not advance this progression. A draw in Total War does not award a point.

04 · Interactive guide

EXPLORE THE RULES

⚔️ Human × Human

Two players battle over Wi-Fi. One creates a room and the other joins. Choose ships of different colors and both tap READY. The host also picks Planets: Yes or No. Aim by steering your ship; shots are automatic. Same ship, same controls and same rules for both: nobody gets help. Each player has 3 shield activations per battle, each lasting 5 seconds. Your ship does not fire while the shield is active.

The battle runs on the host’s device and the guest sees it with the small Wi-Fi delay, so keep both devices on the same Wi-Fi. Each rival device has its own wins, stars and globes, which never get mixed up, even with the same name.

To score in the Championship, both players must select Championship. If one chooses Just for Fun, the match is friendly: no points.

Quitting costs a point

In the Championship, if you EXIT after the 1-second tap, the other player earns 1 point. The game asks before you leave. There is no RESTART over the network. Closing the app during the battle costs the same point (deducted when you reopen it). If the Wi-Fi drops, nobody earns a point. The rule is different for Human × Machine.

🤖 Human × Machine

Choose Battle to draw the ships at random or Pick Pieces to select them. Before starting, choose Championship to compete or Just for Fun to play without scoring, and also Planets: Yes or No. Steer your ship to aim; shots are automatic.

Fair play

The Machine uses the same ship and the same controls as you, but only on Max are the rules fully equal: on Easy and Normal it is weaker on purpose. It only turns, accelerates, shoots and raises its shield (no thrust, no reverse). It does not see everything: it sees you with a delay, aims with errors, sometimes gets lost and is slow to raise its shield.

The three levels

The Level button on the home screen picks Easy, Normal or Max. It is saved and counts in every battle against the Machine, including Total War.

EasyNormalMax
Machine speed70%85%100%
Machine turning45%70%100%
Machine shooting2.2× slower1.5× slowersame as yours
Sticky aim (you)up to 40°up to 26°none
Your turning85%90%100%
Automatic brake (you)strongmediumnone

Percentages are relative to the ship’s normal speed and turning.

  • Easy (for kids): the Machine is slower and shoots much less; you get strong help.
  • Normal: an intermediate challenge, with a slightly slower Machine and less help.
  • Max: no help; the Machine has the same speed, turning and shot as you, and never gets silly.

In Battle, on Easy and Normal, the Machine also adapts to you: if you do well, it gets sharper; if you do badly, more confused (the level limits this). On Max it is fixed and does not adapt. In Total War it does not adapt on any level.

One scoreboard per level

Easy, Normal and Max are three separate championships. Each level has its own wins, stars and Cosmic Globes. A win, a loss or a quit counts on the scoreboard of the level you played, and switching level switches scoreboard. Nothing gets mixed.

Quitting costs a point

If you take part in the Championship, tapping EXIT or RESTART (and confirming) in the middle of a battle against the Machine, after the 1-second tap, gives 1 point to the Machine, on the scoreboard of the level you are playing. Closing the app in the middle of the battle costs the same point, which is deducted the next time you open the game. This also applies if the device closes the app by itself. Before the 1-second tap and after the final result, quitting costs nothing. The rule is different for Human × Human.

🏆 Championship × Just for Fun

Championship is for competing, recording results and advancing through the achievements. A valid win is worth 1 point. Against the Machine, the point goes to the scoreboard of the selected level (Easy, Normal or Max). In Human × Human, both players must choose Championship for the match to score.

Just for Fun is for experimenting, practicing and playing without changing your Championship progression: everything still happens, but with no points, quitting is free and the scoreboard stays frozen. Before starting, check the selected mode to avoid doubts about whether the result counts.

🛡️ Shields, shots and movement

Shots are automatic. Aim by positioning and steering your ship. You have 3 shield activations per battle; each lasts 5 seconds. While the shield is active, the ship does not fire. Against the Machine, it also has 3 shields.

The Thrust button speeds the ship up for about 1 second and then needs to recharge.

Planets and ship-to-ship bumps do not cause damage: the ship just bounces. Off the screen the ship takes no damage: when it leaves through one edge of the arena, it comes right back on the opposite side, facing the center.

👑 Total War — 16 ships per team

Total War puts two full teams face to face, with 16 ships per side (8 pieces and 8 pawns). In Human × Human, each person controls their own King and the Machine controls the rest of the team’s ships. In Human × Machine, the player controls their team’s King and the Machine controls the other ships, on both teams and at the same level. The selected level applies here too, and the Machine does not adapt during the war.

If a team’s King falls, that team loses. If both Kings fall at the same time, the match is a draw and no point is awarded. In Championship, the war is worth 1 point; in Just for Fun, no points. Protect your King: it is the decisive piece in Total War.

🌌 The universe of imagination

CHESS IN SPACE 2D+ takes the idea of chess to a cosmic setting of ships, planets, galaxies and possibilities. The artwork and the Magic Portal represent the mood and power of imagination, not a literal recording of a match.

©️ License and copyright

CHESS IN SPACE 2D+™ © 2026 Walter Mazar. All rights reserved.

The code, artwork, ships, logo, sounds, texts, rules and visual identity of the game CHESS IN SPACE 2D+ are original works protected by copyright law, including Brazilian Laws 9,610/98 and 9,609/98 and international copyright treaties. Copying, reproducing, extracting, decompiling, modifying, redistributing or publishing the game or any part of it, or creating works that imitate it in a way that may confuse players, is prohibited without the author’s written permission. Unauthorized use may be reported to app stores and pursued through legal means.

🔒 Privacy Policy

Last updated: October 29, 2026

This Privacy Policy explains how the CHESS IN SPACE 2D+ website and game handle information. Our goal is to respect your privacy and collect as little personal information as possible.

1. Information you provide

The website does not ask you to create an account or submit personal information through a contact form. Do not send sensitive personal information through public channels.

2. Technical data and hosting

The hosting provider may automatically process technical data such as IP address, browser type, access time and server logs to deliver, secure and maintain the website. These records are handled according to the provider’s policies and applicable law.

3. Cookies, advertising and external services

The website may use third-party services, such as Google Fonts, to load fonts. Those services may receive technical information from your browser. If advertising, analytics or other third-party tools are added, they may use cookies or similar technologies under their own policies. Please review the relevant providers’ privacy notices and your browser settings.

4. Game progress and local play

Game progress and results may be stored locally on your device or browser. In Human × Human Wi-Fi play, devices exchange the information needed to run the match on the host device. Do not assume that locally stored data will be available if you clear browser data, change devices or uninstall the game.

5. Sharing and sale of data

We do not sell personal information. Technical data may be processed by hosting or service providers when necessary to operate, secure or maintain the website and game, or when required by law.

6. External links

The website may contain links to third-party websites. We are not responsible for their content, security or privacy practices. Check their policies before sharing information.

7. Children’s privacy

Parents and guardians should supervise children’s use of online services. The website is not intended to collect personal information from children.

8. Changes to this policy

This policy may be updated when the website or game changes or when legal requirements change. The latest update date will be shown at the top of this section.

9. Contact

For questions about this Privacy Policy, use the contact channel provided with the official CHESS IN SPACE 2D+ website or game listing.

05 · A universe to explore

ENTER THE COSMOS

Galaxies that look like paintings, extraordinary planets, colors bursting through the dark, and ships ready to cross the space board. Here, imagination is part of the adventure too.

Cosmic illustration with colorful ships and planets

The power of imagination

CHESS IN SPACE 2D+ invites you to see chess differently: not just pieces on squares, but an adventure of decisions, risk, defense and conquest. Every planet can feel like a new world; every ship, a new possibility.

Note: these images and the Magic Portal sequence are illustrative, cinematic material. The videos above and screenshots below show the real game.

Imagine how it feels to play

An imaginative take on the game: these are artistic illustrations, not screenshots. Click any image to view it full screen.

06 · Magic Portal

LET YOUR IMAGINATION SOAR

This is how you will feel in CHESS IN SPACE 2D+. Flip the switch in your brain, have fun in the imaginary universe of chess and give the enemy a checkmate.

THE NEXT MOVE IS YOURS.

Choose your strategy, protect your King, earn stars and keep exploring. In CHESS IN SPACE 2D+, the board is only the beginning of the journey.

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